![]() It'll work for alpha one and there'll be plenty of things to trade and buy and exchange, but it's not going to be really super representative what the final state is. We have an economy but it's not really going to be reflective of the final how the economy is going to work. Merchant systems and player to player trading.The economy present in Alpha-1 is not reflective of the final state of the game.Node locations are subject to change prior to Beta-1.The node ZOI's is larger than the final map.Normally there would be 18-20 nodes in the same area.There are 9 node locations in Alpha-1.Node advancement to Village ( stage 3).The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system. Revamped combat systems will be rolled out during and post Alpha-1 testing.A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them. 4 playable races Kaelar, Vaelune, Dünir, Empyrean.Secondary archetypes will not be present in Alpha-1.Fighter, Bard, Rogue, and Summoner archetypes will follow in later in development (after Alpha-1).The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions. Alpha-1 takes place in the north west part of the map.This was approximately 70 km 2 of playable area. ![]()
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